After a number of our pilots in our corporation have been attacked by some so called pirates located in a small lowsec pocket near our home, we decided to strike back!
I am happy to show you the first of many killmails to come!
http://eve-kill.net/?a=kill_detail&kll_id=13627023
It looks better in game tho!
Look back here for more post like these as Odyssey Space Exploration continues to explore the universe!
To learn more about Odyssey Space Exploration join "OSEXP Public" ingame.
Vic20
Odyssey Space Exploration an EVE Online mining, missioning and exploration corporation.
Tuesday, June 12, 2012
Corporate Forums!
Hello Members of Odyssey Space Exploration!
The latest blog I bring you is a lesson on how to access the CCP provided corporation forums, they are very basic forums that provide a place for our corporation to be constructive and increase communications between our membership.
Lets start!
Next click "Forums" in the right hand corner. You will see our corporation forums at the top of the page as shown in the above picture.
Vic20
The latest blog I bring you is a lesson on how to access the CCP provided corporation forums, they are very basic forums that provide a place for our corporation to be constructive and increase communications between our membership.
Lets start!
Open the ingame browser by opening the "EVE menu" selecting "Accessories" browser or "Alt + B" will open the browser.
You should see the following screen, Select the yellow "Log On" button in the top right hand corner of screen.
As you can see, this page is covered in CCP information as this site is developed and supported by CCP for the players.
Yes, you would use your eve account login information. As you can see your password is not displayed!
The next step would be to select your charcter!
Woot! 4 months in the corporation!
Next click "Forums" in the right hand corner. You will see our corporation forums at the top of the page as shown in the above picture.
Vic20
Friday, June 8, 2012
Big Book of War!
On May 22nd CCP released its latest expansion "Infreno" bring with it some new wardec mechanics and welcomed updates to the killmail system! A week after the release of Inferno we recieved our first wardec!
Suprsingly most of our pilots were in good sprits, asking how they can prepare and or help the corporation in anyway for this upcomming war! We quickly fitted up our ships, parked our mining ships and equiped moar gunz! Also some of us did a bit of research... Thank god this book had popup pictures!
Morning of first day
I log into our TS server extremely early saturday morning (after being up all night drinking) and start to hear reports of an engagment with our wartarget. Very early our WT strikes at our corporation killing a number of frigates including a stealth bomber.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMX9Yg6NGGDqoR3tj3IoGKAmGwJRC8hyphenhyphenZkvlH-yA35ypolIQ57vU9HHu1y5wxBXP6rHX-dQSfQzGeXXNicfm1iOxMKJn6REdUVcXzaYywhvM6vXwVEr9EHtXUYp1mbYzKJtxxN7xMAwpY/s200/brutix.jpg)
First she undocks in her hawk and quickly engages a number of our newer pilots and my Merlin. Her hawk was suprisingly well tanked for a frigate and nearly killed my Merlin but to my suprise I was able to get out in structure, although this wont be the last time I leave the battlefield in structure! Upon docking and getting out my Bruitx, she immediately docked and brought out her Drake. Instantly, I call her primary and open up my guns on my Brutix (and Vicky's mighty missiles) Soon realizing that it may come down to a draw between her Drake and my Brutix. As we contunue to exchange blows and Victor slowly bleeds into structure our hero stealth bomber pilot (Zhadu) arrives on grid and provides the much needed DPS to take down our war targets ship. While I barely make it out of that fight with 50% structure!
Until next time!
Vic20
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_MNHzGgjsBt_7UlXm2R6JgpbGMjYwplHBNM8N0yNIaudU-sxllII3LyFFx6qDvXv-uonGnx-4yNuqJNKwNHPYs4KIe_ey5mDeZVUNSL60rRd3kL7e0lHU_KZMCmU2TuNQByGb-iZ9FXg/s1600/BranniganBookOfWar.png)
Morning of first day
I log into our TS server extremely early saturday morning (after being up all night drinking) and start to hear reports of an engagment with our wartarget. Very early our WT strikes at our corporation killing a number of frigates including a stealth bomber.
Furious that our WT had logged off preventing any counter attacks, we waited until we could get ourselves another opportunity to strike back and sure enough our war target logs in!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMX9Yg6NGGDqoR3tj3IoGKAmGwJRC8hyphenhyphenZkvlH-yA35ypolIQ57vU9HHu1y5wxBXP6rHX-dQSfQzGeXXNicfm1iOxMKJn6REdUVcXzaYywhvM6vXwVEr9EHtXUYp1mbYzKJtxxN7xMAwpY/s200/brutix.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaM7zBB7JfBOrqW1Vk0DTad4BR0i5gfxsaXiTSo2rkZN9PwZci5ojAGHUi8V7tr1bk4UEXX6HomteUKW1tIAg6OGSKIieYxas_fRa_HhRDrNq5hhOboSjsRMy1m3oOmY_45ugbQp1dnuk/s200/Drake2.jpg)
Now as we look at the new War stats, our war target killed 6 frigates that morning with a total loss of isk at 70 ish million isks. With this one Drake kill we had evened out the score!
Once back in station she quickly boarded another ship and undocked a Raven! Eeek... With Victor barely surviving the last fight I was very hesitate to test his Brutix tank against a Raven!
So we decided to keep her engaged enough until more pilots logged in. And about 20 minutes later we had enough and I quickly undock Vicky in her Drake since her ship can take much more of a punishment! We engage and I quickly tackle her Raven with Victor and start unleashing our DPS into her ship, after a few moments we were left with a wreck and her pod, which she quickly warped away! Luck for her because Victor likes his pods :)
At this point the war report was showing a huge difference in losses in our favor. We had destroyed only two of her ships and already we hit 250 million isk lost for our war target! Our wartarget annouches in local chat "Yep, certainly did bite off more than i can chew lol" ... Indeed you did!
Think she might do the smart thing and leave system she comes back out in her hawk only to fly straight out of the station and allows my Bruitx to get tackle, within seconds she was again in a pod! But this time it didnt make it out!
I told you Victor likes pods... I have said it before and Ill say it again "OUCH"!
Shortly after these kills she sent me a message stating we got lucky because she had DC'd!
In my opinion our luck began the moment she wardec us!
The number speak for themselves, and for anyone thinking of wardecing us! You may get some of us, but together we will stand strong, smash in your face and send you back to where you came from, and all this even before we had lunch!
Vic20
Tuesday, May 29, 2012
Like shooting fish in a barrel!
Today I bring you news of our continued adventures in WH space. During one of our Corporate Days we stumbled into a populated WH with a ton of sites available to run, including juicy gravimetric sites for our mining division!
Once we entered the WH we found an active POS inside. We place one of our pilots there cloaked ASAP to watch for any activity, and sure enough pilots start to log in.
While the whole point of these exercises is to teach our members how to survive the harsh environment of New Eden, I decided it was time for a lesson in how drag bubbles work! Which is setting up a anchorable warp disruption bubble a fair distance away from the WH (destination) keeping it in-line with the POS (source). Whenever someone would warp to the WH from the source, they would get sucked towards the bubble and would have to fly the distance towards the WH. Within moments of deploy two small bubbles, Orion and I got ourselves a present. The local WH resident decided to warp his Covert op to the WH and ended up in our trap. Without hesitation Orion and I locked up the ship and it was gone in a flash, leaving behind a pod, which was soon dispatched. Upon look at the killmail we saw the devastation we had caused this WH pilot as show in the following link,
... One word comes to mind "OUCH"!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGJErAh17FQvkeWF_uhRydT43CYS-8StVJ5AKhG8lH_eZe1LQcrwv9go7mzt5U_QDBaPSHIN8_fJBY1bjz6CoePWRnI1C6yfRbjkOG1zZrLArT-EKro3SGH03xMBz-cJZaf-9Ty_WlI4U/s320/Carrier+Tackled.png)
Within a few minutes after we left the WH our carrier pilot (and POD victim) logs off. Since there are plenty of riches to be had in the WH we decided to go back in, this time with more support and a small Caldari control tower.
After about 20 minutes of hauling and anchoring our scout spots the carrier again at the hostile POS and reports its starting to align, at this point we are half in WH and half outside of WH and I am still trying to get our POS setup. Within moments our scout reports the carrier has warped, but no one reports it being seen at the WH! A few moment later we get a report the carrier pilot has warped to our tower and attempts to engage, but to his surprise the tower was online and we had a number of ECM modules already active, he was quickly tackled!
Our carrier pilot starts to get worried and our scout reports activity at the POS, soon there after a Nighthawk and Broadsword appear on the field; I quickly call the Nighthawk primary and our pilots tackle and switch all DPS to the nighthawk within moments we had successfully removed our victim of another expensive ship! http://eve-kill.net/?a=kill_detail&kll_id=13423708
Now back to the carrier, without any energy neutralizers and with limited numbers the chances of our fleet destroying the carrier is low, being a crafty bastard I decide to send Jay back to empire and grab an energy neut battery for our POS. Upon returning to the WH and anchoring the module our carrier pilot starts to react!
He immediately starts to smart bomb and boost his shields we call the carrier primary and we start laying into the carriers shields, but even with the energy neutralization we still could not break his tank
After a few moments we soon realize our lack of DPS was because our tower was aggressing our friendly pilots in gang, preventing them from shooting the carrier. This was due in part to the fact I didn’t complete the setup of the tower prior to the carrier warping in (Opps, my bad) a few moments later our carrier pilot attempted again to free his carrier using a Scorpion! This time he was able to jam our tacklers and warp the carrier to safety, but left us the Scorpion as a gift! http://eve-kill.net/?a=kill_detail&kll_id=13423644
Once the carrier pilot made it to his POS he quickly logged off, and Odyssey after only losing a few frigates during the engagement spent the rest of the day mining and discussing the events of the day, let just say it was good laughs had by all... well maybe not our victim!
Until next time!
Tuesday, May 15, 2012
Victor Twenty's 2 Cents: Tracking Disruptors on missiles!
Hello New Eden,
I have decided to start a new sub posting on this blog called "Victor Twenty's 2 cents", These posts will be dedicated to ideas and suggestion on how to make New Eden a better place for all.
Today’s topic "Tracking Disruptors on missiles!"
So after reading the latest Dev blog, CCP provided the below comment on this topic!
http://community.eveonline.com/devblog.asp?a=blog&nbid=42269
As with most newer pilots in New Eden, I personally think there is enough EWar in EVE, but I can understand why they would want these changes, currently missile pilots have no fear of tracking disrupting ships such as the Amarrian recons.
1. Hit rate, with current game mechanics, missile users have no tracking, if you're in range missiles will hit their target without mercy. Why not have tracking disruption decrease the hit rate of missiles, similar to how disruptors affect the tracking speed of turrets, which causes them to miss their target. I understand that there is no hit rate mechanic in game for missiles but it can’t be that difficult to add. Maybe a skill or two to help decrease the effects of disruption. Also this would provide great visuals with missile flying past a target instead of hitting him, especially with CCP revamp to missile visual effects :)
2. Range of missiles, ranges of missiles is determined by "Flight Time" and "Velocity" of missiles, I think it would be the most realistic if tracking disruptors affected these attributes. This would decrease ranges similar to how they affect turret optimal and fall-off.
Well that's my two cents! Stay tuned for more additions!
Vic20
If you would like to learn more regarding tracking disruption or others opinions on this topic, I have included the following links below!
https://forums.eveonline.com/default.aspx?g=posts&m=1275108
http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/
I have decided to start a new sub posting on this blog called "Victor Twenty's 2 cents", These posts will be dedicated to ideas and suggestion on how to make New Eden a better place for all.
Today’s topic "Tracking Disruptors on missiles!"
So after reading the latest Dev blog, CCP provided the below comment on this topic!
http://community.eveonline.com/devblog.asp?a=blog&nbid=42269
"We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We haven’t found a good universal solution yet, so we’ll have to wait on this one."
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8x42HaWim1VLiDW9Y0V_uq5r9c-LTcAcZ5uJ_zuMJ21zaQrnpCq1egCgZCf5MDEeWXGWVjkSczv48-3IxYPqwDlTZjnpgf-R0RVLF-s9dR3dCqYNsZcQOYhig3AJJ7rW19EmGpsxXFQg/s320/amarr-recon-ships-pilgrim-1.jpg)
My suggestion to CCP would be to have tracking disruptors affect two aspects of missiles.
1. Hit rate, with current game mechanics, missile users have no tracking, if you're in range missiles will hit their target without mercy. Why not have tracking disruption decrease the hit rate of missiles, similar to how disruptors affect the tracking speed of turrets, which causes them to miss their target. I understand that there is no hit rate mechanic in game for missiles but it can’t be that difficult to add. Maybe a skill or two to help decrease the effects of disruption. Also this would provide great visuals with missile flying past a target instead of hitting him, especially with CCP revamp to missile visual effects :)
2. Range of missiles, ranges of missiles is determined by "Flight Time" and "Velocity" of missiles, I think it would be the most realistic if tracking disruptors affected these attributes. This would decrease ranges similar to how they affect turret optimal and fall-off.
Well that's my two cents! Stay tuned for more additions!
Vic20
If you would like to learn more regarding tracking disruption or others opinions on this topic, I have included the following links below!
https://forums.eveonline.com/default.aspx?g=posts&m=1275108
http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/
Sunday, May 13, 2012
A day of Wormhole Combat!
If you haven't already heard, Odyssey Space Exploration is headed into Wormhole space, over the past few weeks we have been finding wormholes in our home system.
Today, After our corporate day we decided to show some of our new pilots, Myself (Victor) included how we handle ourselves in combat. We got extremely luck with an afk prober we had spotted thru a connecting Wormhole, which I quickly destroyed and podded!
After some back and forth struggles over a total of four hours, the pictures show the aftermath of our final engagement. At this point the defenders of the wormhole have grouped up a number of pilots which we could not match.
After reflecting on todays activities I would like to say to our victims of todays events "Good fights were had by all, very little smack talk, and alot of explosions made for an entertaining afternoon."
To my fellow pilots, I say this " We did a great thing today, not only did we engage in combat, but we did it outnumbered and out gunned, We did our very best, you have shown alot of courage and commitment, Thank you!"
Today I was reminded of inspiring words, I leave you with these words in the hope that they will not only inspire you as they did me, but empower you to do great things.
"There are more paths than one to greatness.
If you have intellect, you will survive the darkest days
If you have courage, you will claim the bounties of man and nature
If you have patience, you will amass the wealth of empires
And if you can lead, there is no limit to what you can become
What you dare to become rests on your will to be bold, dare to be bold, pilot."
http://www.youtube.com/watch?v=yNyfI4dv1dg
Vic20
Today, After our corporate day we decided to show some of our new pilots, Myself (Victor) included how we handle ourselves in combat. We got extremely luck with an afk prober we had spotted thru a connecting Wormhole, which I quickly destroyed and podded!
After some back and forth struggles over a total of four hours, the pictures show the aftermath of our final engagement. At this point the defenders of the wormhole have grouped up a number of pilots which we could not match.
After reflecting on todays activities I would like to say to our victims of todays events "Good fights were had by all, very little smack talk, and alot of explosions made for an entertaining afternoon."
To my fellow pilots, I say this " We did a great thing today, not only did we engage in combat, but we did it outnumbered and out gunned, We did our very best, you have shown alot of courage and commitment, Thank you!"
Today I was reminded of inspiring words, I leave you with these words in the hope that they will not only inspire you as they did me, but empower you to do great things.
"There are more paths than one to greatness.
If you have intellect, you will survive the darkest days
If you have courage, you will claim the bounties of man and nature
If you have patience, you will amass the wealth of empires
And if you can lead, there is no limit to what you can become
What you dare to become rests on your will to be bold, dare to be bold, pilot."
http://www.youtube.com/watch?v=yNyfI4dv1dg
Vic20
Second Weekly Corporate operation!
For a second straight week, Odyssey Space Exploration pilots met under the hot caldari sun to lend a helping hand to its corproation.
This week we started off with some level 4 missions wth our friendly Caldari agent in our station.
As you can see we had some great turn out and some new ships in our fleet today! I guess our pilots really know the meaning of "MOAR GUNZ"!
But it wasnt all flashy lights and explosions, like the picture shows.
Our newer pilots had some intense moments but luckly no one lost any ships during our missioning operation.
Although I cannot say the same about the remainder of our Corporate day, we decided to start looking for a wormhole to explore or exploit its resources, we found a wormhole but it came with alot more excitment than expected.
Stay tuned for more updates!
If you would like to know more about Odyessy Space Exploration, please join our public channel ingame "OSEXP Public"
Vic20
This week we started off with some level 4 missions wth our friendly Caldari agent in our station.
As you can see we had some great turn out and some new ships in our fleet today! I guess our pilots really know the meaning of "MOAR GUNZ"!
But it wasnt all flashy lights and explosions, like the picture shows.
Our newer pilots had some intense moments but luckly no one lost any ships during our missioning operation.
Although I cannot say the same about the remainder of our Corporate day, we decided to start looking for a wormhole to explore or exploit its resources, we found a wormhole but it came with alot more excitment than expected.
Stay tuned for more updates!
If you would like to know more about Odyessy Space Exploration, please join our public channel ingame "OSEXP Public"
Vic20
Odyssey Space Exploration gets voice comms!
Today we added a Teamspeak 3 server to our corporation, we have already found it an improvement over EVE voice not only in quaility but during a client crash we are still about to communicate!
This tool is provided freely to our members, just one of the perks to joining Odyssey Space Exploration.
If you would like to know more about Odyssey Space Exploration, please join our public channel "OSEXP Public"
Vic20
Sunday, May 6, 2012
Corporation Day!
Today our corporation group together for our first "Corporate Day", this day was set aside for all our members to get together to generate some funds for the corporation.
In closing it was a very succesful day, not only did we group together for a common cause, we did it with style!
Thanks everyone for coming out and see you at our next "Corporate Day"
Vic20
As you can see from the posted pictures, it was a day of blasting NPC's out of the sky. I think we spent a total of four hours running missions!
MOAR GUNz!
In closing it was a very succesful day, not only did we group together for a common cause, we did it with style!
Thanks everyone for coming out and see you at our next "Corporate Day"
Vic20
Friday, May 4, 2012
Expanding!
Hello New Eden,
It has been nearly a month since my last post, and what a month it has been, not only have we reached 14 pilots in the corporation we have successfully completed construction of an Orca. The industrial command ship will support our mining division, its a most welcome assest, sadly it wont be seeing space anytime soon! :)
We have also added a Fenrir to our logistics division, which provides increase hauling capacity to all divisions of Odyssey Space Exploration. Most importantly this ship opens up new solar systems for mining, allowing us to haul our ore back to our home system for refinement.
I would add a special thanks to Zhadu and Orion, they have put alot of effort into assisting the corporation, all of this sucess is thanks to your hardwork and dedication.
I shall finish off by saying we are still looking for new and skilled pilots alike, please join "OSEXP public" in game if you would like to learn more.
Also MOAR guns are always welcome!
Vic20
It has been nearly a month since my last post, and what a month it has been, not only have we reached 14 pilots in the corporation we have successfully completed construction of an Orca. The industrial command ship will support our mining division, its a most welcome assest, sadly it wont be seeing space anytime soon! :)
We have also added a Fenrir to our logistics division, which provides increase hauling capacity to all divisions of Odyssey Space Exploration. Most importantly this ship opens up new solar systems for mining, allowing us to haul our ore back to our home system for refinement.
I would add a special thanks to Zhadu and Orion, they have put alot of effort into assisting the corporation, all of this sucess is thanks to your hardwork and dedication.
I shall finish off by saying we are still looking for new and skilled pilots alike, please join "OSEXP public" in game if you would like to learn more.
Also MOAR guns are always welcome!
Vic20
Sunday, April 8, 2012
A day with the sleepers
Odyssey Space Exploration has opened up its exploration division with a bang, one of our new pilots had found a class 2 WH and we did a bit of exploring over the weekend. The screenshot above is from a sleeper site we ran.
We are still actively recruiting all career paths, including mining, missioning and exploration. Join "OSEXP Public" in game for more information.
Vic20
We are still actively recruiting all career paths, including mining, missioning and exploration. Join "OSEXP Public" in game for more information.
Vic20
Sunday, March 18, 2012
Recruitment: Odyssey needs new pilots!
Odyssey Space Exploration is seeking miners to join a small but growing corporation operating out of the Lonetrek region. Our corporation is founded upon teamwork and while most corporations focus entirely on wealth, Odyssey Space Exploration’s priority is pilot advancement, because we know our most important resource is our pilots.
Free Skillbooks.
No skillpoint restrictions.
Leadership position available for Orca pilots.
Weekly Operations.
Join "OSEXP Public" in game for further details.
Free Skillbooks.
No skillpoint restrictions.
Leadership position available for Orca pilots.
Weekly Operations.
Join "OSEXP Public" in game for further details.
Saturday, February 18, 2012
In Response to CCP "The Ease of Eve"
In response to CCP lastest Dev Blog:
http://community.eveonline.com/devblog.asp?a=blog&nbid=3421
If you want players to continue to subscribe and play eve online then you need to do away with the crappy mission mechanics such as the one shown in the following screenshot.
http://postimage.org/image/birrif18b/
Perma jammed in a LVL3 mission with not 1 but 2 ECCM modules boosting my sensor strength on my drake to over 58 and yet i still get jammed.
This is a poor game mechanic and is the first to go on my list of "Reasons to not resub".
Your move CCP!
Vic20
http://community.eveonline.com/devblog.asp?a=blog&nbid=3421
If you want players to continue to subscribe and play eve online then you need to do away with the crappy mission mechanics such as the one shown in the following screenshot.
http://postimage.org/image/birrif18b/
Perma jammed in a LVL3 mission with not 1 but 2 ECCM modules boosting my sensor strength on my drake to over 58 and yet i still get jammed.
This is a poor game mechanic and is the first to go on my list of "Reasons to not resub".
Your move CCP!
Vic20
Tuesday, February 7, 2012
Hello, My name is Vic!
My Character name is Victor Twenty. See you in space!
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